|Paris||Gaelic||Greek||Gauls||Coins (Gold base)|
Gaul is currently undergoing a Renaissance of culture. The extent that Greece’s culture has bled into Gaul has satisfied the Hera’s pantheon and as such they fear no invasion from the Greeks. As such, they’ve focused their time on advancing the arts and music of their culture.
The language of Gaul is a mixture of modern day French (primarily) (the Latin influence was still present, just stifled by the Greeks eventually) and Gaulish – though it is referred to as Gaelic.
Social Hierarchy is divided into 4 tiers in Gaul. It is a matriarchal society.
The Queen and her Daughters are royalty. The Queen is always the eldest daughter of the previous queen, the second eldest daughter becomes the High Priestess, the third becomes the High Constable, and any further daughters join the French Military and are assigned a station befitting their skills.
The first daughter of the High Priestess becomes the Priestess of the Madeline. The second daughter becomes the Constable of Paris. Any further daughters join the military.
All daughters of the High Constable join the military and are assigned station befitting their skills.
Highborn families manage one of the four regions of France.
The first daughter of a Highborn family will take over the family’s responsibilities. The second eldest daughter joins the priestess-hood. Any further join the military.
Noble families each manage one community.
The eldest daughter will take over the families responsibilities. The other children are assigned stations befitting their skills – military, priesthood, or community skilled jobs.
The remainder of the population are commoners.
Gaul uses a Cost Control Economy, in which the Crown sets prices for basic services. Each town is responsible for feeding these basic services to the more populated cities, and cities feed into the capital. Any good not on this list is not cost controlled – non-essentials operate on a free market. Though the cost control economy effectively nullifies direct exchanges, in pure weight of gold 1 gp from Gaul is worth 5gp in D&D game terms.
|ITEM||COST (IN GOLD COINS (1.5 grams of gold)|
|Gold Ingot||10 (150 grams)|
|Sack of Charcoal||1|
|Pallet of Bricks||100|
|Yard of Wool Cloth||1|
|Casks of Oil||1|
|Sack of Flour||.5|
|Sack of Bread||1|
|Bushel of Hay||.1|
|Bushel of Grapes||.25|
|Barrel of Fish||.5|
|Barrel of Wine||1|
|Wheel of Cheese||1|
Miners have their picks, lumberjacks their ax and farmers their scythes. What a commoner would use as a weapon would be far from an instrument of war. Mostly made of bronze or copper they are tool used for crafts not weapons made to kill people but they can kill.
The weapons used by the merchant caste are set by the queen. They are used to fight off wolves that threaten their horses and the jackals that threaten their shipments.
Weapons of station used by the nobles and forbid by those of lesser stations. The laws state that a person of lesser station shall not wield or craft a noble or high born weapon.
High Born Weapons
These are weapons born to conquer. None but the high born shall wield the weapons of war. They are forged from iron and some of steel. Made by the finest blacksmiths in the land. A noble craftsmen may forge a high born weapon but may never wield one.
There is very little crime in Gaul, due to very harsh punishment.
There are two punishments available, no matter the crime. If you are a noble and commit a crime, you are sentenced to become a commoner – sometimes permanently, but usually for a time befitting the severity of a crime. If a commoner commits a crime (including nobles serving a sentence), they are executed.
All accused are given the option to confess or go to trial. Trial is conducted within a zone of truth – the judge simply asks the necessary questions to ascertain guilt and gives sentence if necessary.