Sorcerer

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SORCERER

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Sorcerers are the masters of arcane magic, and servants of forgotten or feared gods of another time. They are pledged either to Hermes or Poseidon.


Class Skills
The sorcerer’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), and Spellcraft (Int).


Skill Points at 1st Level
(2 + Int modifier) × 4.


Hit Points at 1st Level
4 + Con modifier


Weapon and Armor Proficiency
Sorcerers are proficient with no armor and with a single Simple weapon.


Level Feature Level Feature
1 Spells, Arcane Mastery 11 Extra spell
2 Arcane Disciple 12 Extra spell
3 Extra spell 13 Extra spell
4 Extra spell 14 Extra spell
5 Extra spell 15 Extra spell
6 Extra spell 16 Extra spell
7 Extra spell 17 Extra spell
8 Extra spell 18 Extra spell
9 Extra spell 19 Extra spell
10 Extra spell 20 Extra spell

Arcane Mastery
You chose a single one of the Arcane Schools of magic to specialize in and two schools which you are prohibited from using. Your caster level for that school of magic effectively increases by one. In addition the DC to save vs spells from your chosen school increase by one.


Spells
At first level a sorcerer chooses two zero level spells and one first level spell that they gain access too. This spell can not be from a school of magic that is prohibited from the sorcerer.

Sorcerers meditate for their spells. Each sorcerer must choose a time at which he must spends 1 hour each day in quiet contemplation to regain his daily allotment of spells. Time spent resting has no effect on whether a sorcerer can prepare spells. A sorcerer must choose which spells to prepare during his daily meditation.

To prepare or cast a spell, a sorcerer must have a charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + the spell level + the sorcerer’s charisma modifier. They can cast spells that are 1/2 of their sorcerer level rounded up.


Arcane Disciple
A sorcerer chooses if he follows either Hermes or Poseidon then gains access to one of their domains. They gain access to all of the spells in that domain. They can not choose a domain that is similar to the one of the schools that is prohibited. This means if they are prohibited from casting illusion spells they are not allowed to take the trickery domain.


Extra Spell
The sorcerer chooses a new spell from the sorcerer spell list or a spell from their gods chosen domain. This spell can be of a level no higher than 1/2 of the sorcerer level rounded up.

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Sorcerer

Théophagie saethone saethone