Psychonecrosis

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Level Name Effect
0 Touch of Fatigue You gain a touch attack that causes the target to become fatigued. A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. This spell lasts a number of minutes equal to 1/2 your caster level rounded up. Creatures affected by this spell are subject to a fort save and the effect lasts for the duration of the spell.
1 Cause Wounds You gain a touch attack that deals an amount of damage equal to your constitution modifier. The ability lasts a number of rounds equal to 1/2 your caster level rounded up. The target of the spell is subject to a fort save. If they pass the save they take 1/2 damage. You gain a number of temporary HP equal to the amount of damage that you inflect with this spell.
2 Aura Nausea You gain an aura that causes the targest to become nauseated. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn. The aura emanates from you for a number of rounds equal to your 1/2 your caster level rounded up. It occupies a number of squares equal to your constitution modifier. The squares must be adjacent to each other but can be any shape of your choosing. Creatures affected by this spell are subject to a fort save and the effect lasts for the duration of the spell.
3 Command Undead You can command a number mindless undead creatures equal to your charisma modifier. You can communicate only basic commands, such as “come here,” “go there,” “fight,” “stand still,” and so on. Your commands are not telepathic. The undead creature must be able to hear you. Nonintelligent undead won’t resist suicidal or obviously harmful orders and will not defend themselves from your attacks.
4 Aura of Exhaustion You gain an aura that causes the targets to become exhausted. An exhausted character moves at half speed and takes a -6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue. The aura emanates from you for a number of rounds equal to your 1/2 your caster level rounded up. It occupies a number of squares equal to your constitution modifier. The squares must be adjacent to each other but can be any shape of your choosing. Creatures affected by this spell are subject to a fort save and the effect lasts for the duration of the spell.
5 Create Undead You create a mindless undead. All of its physical stats are 10, it has no skills and it is limited to walking and attacking. in combat. You can spend a number of extra spell points equal to 1/2 your caster level rounded up to enhance this spell. If you do the undead gains a level point for each spell point spent in this way. At the time of creation you can communicate a single basic command, such as “come here,” “go there,” “fight,” “stand still,” and so on. The casting time on this spell is one hour.
6 Aura of Blight You gain an aura that causes damage to living things. It causes plants to wither and pain in animals. Any plant inside the aura immediately withers and dies. Any person or animal takes an amount of damage per round equal to your constitution modifier. The aura emanates from you for a number of rounds equal to your 1/2 your caster level rounded up. It occupies a number of squares equal to your constitution modifier. You gain 1 temporary hp per round which lasts for a number of hours equal to your constitution modifier. The squares must be adjacent to each other but can be any shape of your choosing. Creatures affected by this spell are subject to a fort save and the effect lasts for the duration of the spell.
7 Create Greater Undead You create an undead creature that is identical to the creature in life. Including memories, skills, proficiency and the ability to cast spells. They gain the undead template and begin to decompose. The dc of the spell is equal to 10+ the level of the creature. The effect of the spell lasts until the creature is destroyed. The creature gains the undead template. The cast time on this spell is 1 hour.
8 Aura of Death You gain an aura that kills living things. The aura emanates from you for a number of rounds equal to your 1/2 your caster level rounded up. It occupies a number of squares equal to your constitution modifier. The squares must be adjacent to each other but can be any shape of your choosing. The target of the spell is subject to a fort save. If they fail the save they are dead. If they pass the save they are reduced to one hit point. A creature can not be reduced to less than 1 hp but they are subject to another saving throw every round they remain in the aura. You gain 1 temporary hp per round which lasts for a number of hours equal to your constitution modifier.
9 Extend Spell The numeric values of the next Psychonecrosis ability you use is doubled. This means that if it is an aura the number of squares double. If you are creating undead you create two instead of one. If you are causing wounds the damage it is doubled and the number of temporary HP you gain per round is doubled.

Psychonecrosis

Théophagie saethone AshleyMcdniel