Psychonecrosis

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Psychonecrosis

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Level Name Effect
0 Touch of Fatigue You gain a touch attack that causes the target to become fatigued. A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. This spell lasts a number of minutes equal to 1/2 your caster level rounded up. Creatures affected by this spell are subject to a fort save and if they pass the effect lasts for 1d4 rounds. After the duration of the spell ends all of the negative effects from this spell end. This spell requires concentration.
1 Cause Wounds You gain a touch attack that deals an amount of damage equal to your constitution modifier. The spell lasts a number of rounds equal to 1/2 your caster level rounded up. You gain a number of temporary HP equal to the amount of damage that you inflect with this spell. This spell requires concentration.
2 Aura Nausea You gain an aura that causes the target to become nauseated. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn. This does not effect people of your choosing. The aura emanates from you for a number of rounds equal to 1+1/2 your caster level rounded up. It occupies all adjacent squares in a 5ft radius. You trigger it one time per turn as a free action. Creatures affected by this spell are subject to a fort save and if they pass they are sickened for 1 round. This spell requires concentration.
3 Command Undead You can command a number mindless undead creatures equal to your constitution modifier. You can communicate only basic commands, such as “come here,” “go there,” “fight,” “stand still,” and so on. Your commands are not telepathic. The undead creature must be able to hear you. Nonintelligent undead won’t resist suicidal or obviously harmful orders and will not defend themselves from your attacks. They are not subject to a saving throw. This last a number of minutes equal to 1/2 your caster level rounded up.
4 Aura of Exhaustion You gain an aura that causes the target to become exhausted. An exhausted character moves at half speed and takes a -6 penalty to Strength and Dexterity. They are subject to a fort save if they pass they are instead fatigued for 1d4 rounds. A fatigued character becomes exhausted by doing something else that would normally cause fatigue. The aura lasts for a number of rounds equal to your 1+1/2 your caster level rounded up. The aura emanates from you and effects all squares adjacent to you. You trigger it one time per turn as a free action. You can choose for it not to effect individuals. The spell lasts for a number of rounds equal to 1+1/2 your caster level rounded up. This spell requires concentration.
5 Create Undead You create a mindless undead. You need a dead body or dead body parts to create the undead. What they are made of does not impact their stats. All of its stats are 10, it has no skills and it is limited to walking and attacking. The attack with a single claw attack that does 1d4+1 damage and have the undead template . You can give it a weapon, armor or shield which it will use to the best of its abilities. At the time of creation you can communicate a single basic command, such as “come here,” “go there,” “fight,” “stand still,” and so on it will follow these basic commands moving forward. The casting time on this spell is one hour. The effect of this spell are permanent.
6 Aura of Blight You gain an aura that causes damage to living things. It causes plants to wither and pain in animals. Any plant inside the aura immediately withers and dies. Any person or animal takes an amount of damage per round equal to your constitution modifier. The aura emanates from you for a number of rounds equal to your 1+1/2 your caster level rounded up. It effects all adjacent squares in a 5ft radius. You trigger it one time per turn as a free action You gain 1 temporary hp per round per person effected. These temporary HP last a number of minutes equal to 1/2 your caster level rounded up. Temporary HP bonus gained from this spell is capped at 10 at any one time. You can choose for people to be unaffected. This spell requires concentration.
7 Create Greater Undead You create an undead creature that is identical to the creature in life. Including memories, skills, proficiency and the ability to cast spells. They gain the undead template and begin to decompose. The dc of the spell is equal to 10+ 1/2 the level of the creature. The effect of the spell lasts until the creature is destroyed. The cast time on this spell is 1 hour. You do not control them at the time of creation. They no longer gain XP and can no longer gain levels for as long as they are undead.
8 Aura of Death You gain an aura that kills living things. The aura emanates from you for a number of rounds equal to your 1+1/2 your caster level rounded up. It occupies all adjacent squares in a 5ft radius. You trigger it one time per turn as a free action. The targets of the spell are subject to a fort save. If they fail the save they are dead. If they pass the save they take 1d4+1 damage and are Sickened for 1d4 rounds.. You gain 1 temporary hp per round per person effected. These temporary HP last a number of minutes equal to 1/2 your caster level rounded up. Temporary HP bonus gained from this spell is capped at 10 at any one time. You can choose for people to be unaffected. This spell requires concentration.
9 Empower Spell The numeric values of the next Psychonecrosis ability you use is doubled. This means that if it is an aura the radius of the spell is doubled. If you are creating undead you create two instead of one. If you are causing wounds the damage it is doubled. Casting this spell is a swift action.

Psychonecrosis

Théophagie saethone AshleyMcdniel