Psychometabolism

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Level Name Effect
0 Endure Elements You are more resistant to extreme weather. Subject can exist comfortably in hot or cold environments. This spell lasts for 24 hours
1 Shield You gain a deflection bonus to AC equal to 1/4 your caster level rounded up. Lasts a number of minutes equal to your charisma modifier
2 Resistance You gain an enhancement bonus to your saving throws equal to 1/4 your caster level rounded up. Lasts a number of minutes equal to your charisma modifier.
3 Protection from Weapons Subject gains damage reduction equal to 1/4 of your caster level rounded up. This damage reduction can not be bypassed and it lasts a number of minutes equal to your charisma modifier.
4 Contingency Cast a spell on yourself that goes into effect when a condition is met. This spell targets you and can be from any spell from level 0 through 8. The effect lasts until discharged or until you memorize your spells which ever happens first. You can only have one minor contingency active at once.
5 Spell Resistance Subject gains spell resistance equal to 10+ caster level. Lasts a number of hours equal to 1/2 your caster level rounded up.
6 Mind Blank You gain immune to mental /emotional magic spells/effects and divination. Lasts a number of hours equal to 1/2 your caster level rounded up
7 Share Spell The next spell you casts can be shared with a single willing target. You must be touching the target for the spell to function. This can only be used on abjuration spells. Casting this spell is a swift action.
8 Protect You gain immunity to Death effects, polymorph, petrifaction, fire, cold, acid, electricity or ability drain/negative levels/ability damage . Lasts a number of hours equal to 1/2 your caster level rounded up.
9 Persistent Spell Change the duration of any single Abjuration spell to 24 hours. Casting Persistent spell is a swift action

Psychometabolism

Théophagie saethone AshleyMcdniel