Pschodelusion

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Level Name Effect
0 Ventriloquism You can talk or make any sound that you are familiar with seam to emanate from a location that you can see. The spell lasts a number of rounds equal to 1/2 your caster level rounded up. There is no saving throw for this spell.
1 Disguise self You make yourself—including clothing, armor, weapons, and equipment—look different. You can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change your body type. Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person. The spell does not provide the abilities or mannerisms of the chosen form, nor does it alter the perceived tactile or audible properties of you or your equipment. If you use this spell to create a disguise, you get a +10 bonus on the Disguise check. This spell lasts a number of minutes equal to 1/2 your caster level rounded up. A creature that directly interacts with you is subject to Will save.
2 Create Illusion You create an illusion of an object, creature, or force, as visualized by you. The illusion has sound and smell but is not tactile. You can move the image or have it move, act and speak as a swift action. The spell lasts a number of minutes equal to 1/2 your caster level rounded up. Anyone directly interacting with the illusion is subject with a will save.
3 Cause fear You create a horrible illusion that is the thing your target fears the most and becomes panicked and flees. The target must make will save each round they see the illusion. The spell lasts a number of minutes equal to 1/2 your caster level rounded up and anyone who fails their save is panicked for the duration of the spell.
4 Sensory deprivation You render a person blinded and deafened. The spell last a number of minutes equal to 1/2 your caster level rounded up. The target is subject to a will save.
5 Invisibility You vanish from sight and become invisible even from dark vision. If you are carrying gear, that vanishes, too. This lasts a number of rounds equal to 1/2 your caster level rounded up. You can stop the illusion at any time.
6 Share the vision The next Pschodelusion ability you use effects a number of targets equal to your charisma modifier. This spell casts as a swift action.
7 Quicken Illusion The next Pschodelusion ability you use is a swift action. This spell casts as a free action.
8 Horrid Reality The next illusion spell you cast becomes substantial to a single target. The person is not subject to a saving throw to that single illusion. If the illusion cuts them they take damage, if it pushes them they are pushed back and so on. If damage from this illusion reduces them to zero hit points then they fall unconscious and have violent seizures for a number of rounds equal to your charisma modifier. At the end of that time they must make a fort save DC 14+ your charisma modifier or die.
9 Permanency The next Pschodelusion ability you use cast is permanent. This spell is cast as a swift action.

Pschodelusion

Théophagie saethone AshleyMcdniel