Metacreativity

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Level Name Effect
0 Fog Cloud Summons a cloud of fog that bellows out from your hands. The fog obscures all sight, including dark vision, beyond 5 feet. The fog takes up a number of 5ft squares equal to 1/2 your caster level rounded up. This fog offers full concealment( 50% chance to miss). It lasts a number of minutes equal to 1/2 your caster level rounded up.
1 Minor Creation Summons an object or objects that are limited based on caster level. Caster level 1 the objects can not have any moving parts and can be made of a single material no more valuable than wood. Caster level 3 the objects can not have any moving parts and can not be made of a single material that is more valuable than stone. Caster level 6 the objects can have simple moving parts and can be made of a material no more precious than iron. Caster level 9 the objects can have simple moving parts and can be no more valuable than gold. The objects can weigh no more than 2 pounds in total weight and no more than 1 cubic foot in total dimensions per caster level. You must succeed on an appropriate skill check to make a fashioned item. The objects are summoned on the ground and the effect of this spell is permanent. You can enhance this spell by paying additional spell points. You can spend an additional spell points equal to 1/2 your caster level. For each spell point you spend you can increase the maximum weight by 2 pounds and the total dimensions by 1 cubic foot.
2 Mount Summon a light horse or a pony (your choice) to serve you as a mount. The steed serves willingly and well. It is alive and will need water, food and rest. You remain in control of the horse for a number of hours equal to twice your caster level. At the end of the duration the horse becomes hostile and you must make a handle animal check DC equal to the number of hours the horse has been under your control to attempt to prevent the horse from running. You must make this check every round. Click here for the Horses stats.
3 Monster Summoning Summons an animal to assist you in combat. The animal can be chosen from the Summon Monster List. You can spend a number of extra spell points equal to 1/2 your caster level rounded up to enhance this spell. If you do the monster gains a level point for each spell point spent in this way. It remain under your control a number of minutes equal to 1/2 your caster level rounded up. At the end of the duration the horse becomes hostile and you must make a handle animal check DC equal to the number of minutes the animal has been under your control to attempt to prevent the animal from running. You must make this check every round.
4 Summon Swarm You summon a swarm of bats, rats, or spiders (your choice), which attacks all other creatures within its area. It takes up a number of square equal to your wisdom modifier. It deals 1 damage per round and moves at a rate of 20ft per round. It is immune to non area effect damage but has 10 hp. It remain under your control a number of rounds equal to 1/2 your caster level rounded up. At the end of the duration it disperses in all directions.
5 Hidden Chest You can summon a chest that is stored in the vaults of your deity. You can summon a magical chest that has 1 cubic foot of space per caster level. You can cast this spell to summon the chest at any time and return the chest to safety at will as a free action. The chest can only store non living material and if you attempt to the chest will leave the living material behind when you return the chest to the vault.
6 Extra Summoning You can summon one extra creature of object. This can only be used on a conjuration spell and is cast as a swift action.
7 Major Creation Summons an object that is only limited to the imagination of the caster. The object can be made of any number of materials and the only limit is that it must be made of a material that the caster is familiar with. The objects can weigh no more than 5 pounds per caster level in total weight and can take up a space no more than 2 cubic feet in total dimensions per caster level. The objects are summoned on the ground and the effect of this spell is permanent. For every 2 pounds in weight past 6, this spell costs an additional 1 SP to cast.
8 Ally with summon The next spell you cast summons a creature that is friendly toward you. This can only effect spells from the creation school and casting this spell is a swift action.
9 Gate Each creature has a true name that is tied with their power. You have learned the true name of a single powerful being such as a deity or a monster of legend. You can summon the creature in a ritual that takes a number of minutes equal to 1/2 their level+divine rank. If willing they will serve you in a single task for a number of hours equal to 1/2 your caster level. If unwilling you must making a diplomacy check equal to the number of minutes the creature has been in your service every minute until you fail the check. When you do the creature can go back to the exact place you summoned it from as a swift action at any time. However it may choose to stay and depending on how it was treated and what task you forced it to perform may be hostile toward you. The creature summoned can never be killed during this summoning. The creature can not be reduced to below 1 hit point during the summoning. If it ever hits 1 hit point it is instantly returned to the exact place that it was summoned from and will remember you.

Metacreativity

Théophagie saethone AshleyMcdniel