Liberation

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LIBERATION

Liberation Domain
Granted Power
The character gains a +2 morale bonus on all saving throws against enchantment spells or effects.

Level Name Effect
0 Freedom of Movement You are no longer affected by spells and abilities that impair movement. You can cast this spell at any time even if you are currently paralyzed. This lasts a number of rounds equal to your wisdom modifier and casting this spell is a swift action.
1 Remove Fear You remove the fear effect on a single target. You make a dispel check 1d20 + your caster level against the spell or against each ongoing spell currently in effect on the object or creature. The DC for this dispel check is 11 + the spell’s caster level. If you succeed on a particular check, that spell is dispelled; if you fail, that spell remains in effect.
2 Remove Paralysis You remove any paralysis or other movement impairing effects from a single target. You make a dispel check 1d20 + your caster level against the spell or against each ongoing spell currently in effect on the object or creature. The DC for this dispel check is 11 + the spell’s caster level. If you succeed on a particular check, that spell is dispelled; if you fail, that spell remains in effect.
3 Break Enchantment You remove any mind altering effects from a single target. You make a dispel check 1d20 + your caster level against the spell or against each ongoing spell currently in effect on the object or creature. The DC for this dispel check is 11 + the spell’s caster level. If you succeed on a particular check, that spell is dispelled; if you fail, that spell remains in effect.
4 Break Illusion You can dispel a single illusion. You make a dispel check 1d20 + your caster level against the spell or against each ongoing spell currently in effect on the object or creature. The DC for this dispel check is 11 + the spell’s caster level. If you succeed on a particular check, that spell is dispelled; if you fail, that spell remains in effect.
5 Remove Curse You remove all of the curses that are afflicting the target of your spell. You make a dispel check 1d20 + your caster level against the spell or against each ongoing spell currently in effect on the object or creature. The DC for this dispel check is 11 + the spell’s caster level. If you succeed on a particular check, that spell is dispelled; if you fail, that spell remains in effect.
6 Mind Blank You gain immunity to mental /emotional magic spells/effects and divination. Lasts a number of hours equal to 1/2 your caster level rounded up
7 Empower Liberation The next dispel check you make is treated as if you rolled a natural 20. This can only be used on liberation spells. Casting this spell is a swift action.
8 Speed of Liberation The next spell you cast is a swift action. This can only be used on liberation spells. Casting this spell is a free action.
9 Liberate the Masses The next spell you cast effects a number of people equal to 1/2 your caster level rounded up. Casting this spell is a swift action.

This is a domain of Artemis.

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Liberation

Théophagie saethone saethone