Glory

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GLORY

Glory Domain

Granted Power
Turn undead with a +2 bonus on the turning check

Level Name Effect
0 Detect Evil You can detect the aura of evil. This lasts a number of minutes equal to 1/2 your caster level rounded up.
1 Disrupt Undead Your gain touch attack that deals an amount of extra damage to undead creatures equal to your wisdom modifier. This attack can be channeled through your weapon. This lasts a number of rounds equal to 1/2 your caster level rounded up.
2 Magical Weapon Your weapon gains a +1 enhancement bonus. This lasts a number of minutes equal to 1/2 your caster level rounded up.
3 Divine Endurance The duration of your next spell is doubled. This only effects good spells. This spell casts as a swift action.
4 Holy Strength You gain a number of temporary HP equal to your wisdom modifier. This lasts a number of minutes equal to 1/2 your caster level rounded up.
5 Ray of Benevolence Your gain a ranged touch attack that deals an amount of extra damage to evil creatures equal to your wisdom modifier. This lasts a number of rounds equal to 1/2 your caster level rounded up.
6 Share Spell The next spell you casts can be shared with a single willing target. You must be touching the target for the spell to function. This can only be used on abjuration spells. Casting this spell is a swift action.
7 Sun burst You cause a burst of sunlight to explode in an area. This deals an amount of fire damage equal to 1/2 your caster level rounded up and has a blasé radius of 20 ft. It deals double damage to undead. Anyone caught in the spell can make a reflex save for 1/2 damage.
8 Speed of Glory The next spell you cast is a swift action. This spell can only be used to modify glory spells. Casting this spell is a free action.
9 Gate Each creature has a true name that is tied with their power. You have learned the true name of a single powerful being such as a deity or a monster of legend. You can summon the creature in a ritual that takes a number of minutes equal to 1/2 their level+divine rank. If willing they will serve you in a single task for a number of hours equal to 1/2 your caster level. If unwilling you must making a diplomacy check equal to the number of minutes the creature has been in your service every minute until you fail the check. When you do the creature can go back to the exact place you summoned it from as a swift action at any time. However it may choose to stay and depending on how it was treated and what task you forced it to perform may be hostile toward you. The creature summoned can never be killed during this summoning. The creature can not be reduced to below 1 hit point during the summoning. If it ever hits 1 hit point it is instantly returned to the exact place that it was summoned from and will remember you.
This is a domain of Artemis. !(media-item-align-center)//db4sgowjqfwig.cloudfront.net/assets/253817/frame-bottom.jpg?1383082656(frame-bottom.jpg)!

Glory

Théophagie saethone AshleyMcdniel