Divine Domains

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DIVINE DOMAINS

ELEMENTAL MORALITY NATURE MAGIC CIVILIZATION BELIEFS
Air Good Animal Rune Artifice Liberation
Earth Evil Creation Healing Community Trickery
Fire Law Destruction Repose Nobility Glory
Water Chaos Darkness Magic Knowledge Madness
Sun Protection War Luck
Death Charm Travel Strength
Weather
Plant

Both the Cleric and the Druid draw from divine domains when casting spells.

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Divine Domains

Théophagie saethone saethone