Community

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COMMUNITY

Community Domain
Granted Power
You gain a +2 competence bonus on Diplomacy checks.

Level Name Effect
0 Zone of Truth You create an area were people can’t speak any deliberate and intentional lies. Each potentially affected creature is allowed a save to avoid the effects when the spell is cast or when the creature first enters the emanation area. Affected creatures are aware of this enchantment. Therefore, they may avoid answering questions to which they would normally respond with a lie, or they may be evasive as long as they remain within the boundaries of the truth. This effect is centered on you and has a radius of 10ft and lasts a number of hours equal to 1/2 your caster level rounded up. This takes 1 minute to cast.
1 Zone of Skill You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and your each of your allies gain a +1 luck bonus on skill checks while each of your foes takes a -1 penalty on such rolls. This effect is centered on you and has a radius of 20ft and lasts a number of minutes equal to 1/2 your caster level rounded up. This takes 1 minute to cast.
2 Zone of battle You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and your each of your allies gain a +1 luck bonus attack and damage rolls, while each of your foes takes a -1 penalty on such rolls. This effect is centered on you and has a radius of 20ft and lasts a number of minutes equal to 1/2 your caster level rounded up. This takes 1 minute to cast.
3 Zone of defense You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and your each of your allies gain a +1 luck bonus on AC and saves while each of your foes takes a -1 penalty on such rolls. This effect is centered on you and has a radius of 20ft and lasts a number of minutes equal to 1/2 your caster level rounded up. This takes 1 minute to cast.
4 Heroes’ feast You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all diseases, sickness, and nausea; becomes immune to poison for 12 hours; and gains a number of temporary hit points equal to your wisdom modifier. The feast feeds a number of people equal to your caster level. This spell takes 1 minute to cast.
5 Plant Growth You enrich plant life in the area. This effect targets plants within a range of one mile, raising their potential productivity over the course of the next year to one-third above normal. This spell takes 1 hour to cast and is permanent.
6 Zone of non-aggression You create an area were people can’t make any deliberate and intentional action that would harm another. Each potentially affected creature is allowed a save to avoid the effects when the spell is cast or when the creature first enters the emanation area. This effect is centered on you and has a radius of 20ft and lasts a number of hours equal to 1/2 your caster level rounded up. This takes 1 minute to cast.
7 Quicken Spell The next spell you cast is a swift action. This spell can only be used on community spells. Casting this spell is a free action.
8 Expand Spell The next spell you cast has double the area of effect. This spell can only be used on community spells. Casting this spell is a swift action.
9 Persistence The next spell you cast has a duration of 24 hours. This can only be used a community spell. Casting this spell is a swift action.

This is a domain of Hestia.
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Community

Théophagie saethone AshleyMcdniel