Adofo

Quartermaster of the Maatiaton, Fighter

Description:
RACE CLASS LEVEL ALIGNMENT PATRON DEITY AGE LANGUAGES
Human Fighter 2 CN Poseidon 18 Punic
SKILL RANK STAT MISC CLASS Total
Balance 1 DEX 2 6
Climb 0 STR 0 X 4
Escape Artist 0 Dex 2 5
Handle Animal 2 WIS 0 X 2
Intimidate 5 CHA 2 0 8
jump Str 0 X 4
Knowledge Religion 2 INT X 5
Perception 0 Wis 3 0 3
Profession (Sailor) 1 INT 0 X 4
Ride 1 DEX 0 X 4
Swim 5 STR 0 X 9
Use Rope 1 DEX 0 X 4
STAT SCORE MOD TEMP TEMP MOD
STR 18 4
DEX 16 3
CON 17 3
INT 16 3
WIS 10 0
CHA 12 1
MAX HP CURRENT HP   BAB
21 21   2
INITIATIVE AC FLAT TOUCH
3 17 13 12
LAND FLY SWIM BURROW
30ft
SAVE LVL BONUS STAT
FORT 3 CON
REF 3 DEX
WILL 1 WILL
Masterwork LEATHER ARMOR
Ac bonus 3
DR none
spell failure 1-2 on a 20
Max Dex 5
weight 20
Masterwork Spiked Light Shield
Ac bonus 2
DR none
spell failure 1 on a 20
Max Dex -
weight 11
Damage 1d6+4
Sling
Attack 4
Range Inc. 50
Damage 1d2 +4
Crit 20/x2
Type B
Special
Short Sword
Attack 4
Range Inc.
Damage 1d4 +4
Crit 18-20×2
Type P/S
Special

Two weapon fighting

Benefit
Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. You can get one extra attack per round with that weapon. If your off-hand weapon is light the penalties are reduced by 2 each.

Improved Shield Bash

Benefit
When you perform a shield bash, you may still apply the shield’s shield bonus to your AC.

Dark Premonitions

Effect: You are known to see strange, dark dreams, often representing an unpleasant future event. Every 1d4 days or at any night of the DM’s choice, the character has an upsetting prophetic dreams. Upon waking, s/he must succeed a Will save DC 10+Half ECL or take a -1 penalty to Initiative and Will saves for 1d4+1 hours.
If the DM chose a specific night for a dream to occur, they must describe the dream to the player, and must manifest it either symbolically or literally later in the campaign.
If the event perceived in the dream occurs, the DM must tell the player 1d3+Int modifier(or earlier if DM wishes) rounds before the traumatic event would occur. The character must pass a Will save DC 10+ ECL or take a-1 penalty to Initiative and Will saves until the event occurs or must do everything s/he can to stop the event from happening, regardless of danger to him/herself or others.

Skill Focus Perception

+3 Perception

Weapon Focus Short Sword

+1 attack short sword

Agile

+2 balance and Escape Artist

Improve Critical Short sword

Bio:

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Adofo

Théophagie saethone AshleyMcdniel