DRUID LEVEL 2
|MAX HP||CURRENT HP||BAB|
You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming fatigued.
When reduced to between -1 and -9 hit points, you automatically become stable. You don’t have to roll d% to see if you lose 1 hit point each round.
When reduced to negative hit points, you may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn’t your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.
When using this feat, you can take either a single move or standard action each turn, but not both, and you cannot take a full round action. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some free actions, swift actions, or immediate actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If you reach -10 hit points, you immediately die.
Skill focus survival
You gain a +3 competency bonus in survival
You are very short.
Effect: You are one half your normal height.
|0||Deathwatch||You can determine the condition of creatures near death within the spell’s range. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 2 or fewer hit points left), fighting off death (alive with 4 or more hit points) or undead. This lasts a number of minutes equal to 1/2 your caster level rounded up.|
|1||Rejuvenate||You rejuvenate the body and mind of your target. The target of your spell gains the equivalent of 8 hours of uninterrupted sleep. This spell takes 1 minute to cast.|
|0||Endure Elements||You are more resistant to extreme weather. Subject can exist comfortably in hot or cold environments. This spell lasts for 24 hours|
|1||Water Breathing||You gain water breathing for a number of hours equal to 1/2 your caster level rounded up.|